Protocol: WorldBeforeEvents
Synchronous, cancelable world event streams.
class WorldBeforeEvents(Protocol)
Related API: EntityHurtBeforeEventSignal, PlayerBreakBlockBeforeEventSignal
Properties
entity_hurt
@property
def entity_hurt(self) -> EntityHurtBeforeEventSignal:
Fire before damage is applied to an entity.
Related API: EntityHurtBeforeEventSignal
player_break_block
@property
def player_break_block(self) -> PlayerBreakBlockBeforeEventSignal:
Fire before a player breaks a block.
Related API: PlayerBreakBlockBeforeEventSignal